Alien is a classic example of a commercially successful horror film that became the start of a film series and a namesake media franchise.
Alien Isolation is a horror game with elements of deep stealth. The story of the game will tell about the events in the Alien universe, which didn’t make it into any movie or computer game. The main protagonist’s daughter Amanda Ripley is at the center of the story.
Alien: Isolation is often called one of the best game adaptations: Creative Assembly managed to create a full-fledged part of the Alien universe, which successfully developed the ideas of the original Ridley Scott film.
What is Alien?
Alien, or Alien: Isolation, is the name of a first-person survivor video game, which was developed in 2014 for PlayStation and published by SEGA. The game tells the story of Amanda Ripley, a young lady, who is trying to investigate the disappearance of her mother.
The secret of the Alien logo isn’t obvious, when you just look at its static version. It is only when the shining letters start to appear on the dark screen (and preferably, you’re watching it in a dark movie theater), when the emotion it’s trying to convey becomes apparent.
We can say that the logo does make its small but proud contribution to the dominating emotion of the film, horror.
Basically, the logo is nothing but the word “Alien” written in an austere sans. The only thing that makes it unique is the way the letters stand so far from each other (like dangerous creatures moving towards you out of the darkness).
In the original film, the logo appeared in the movie very slowly. First, there were only parts of the glyphs (mostly, the vertical lines). Then, there were more parts. Eventually, the glyphs were fully formed and you could read the word (not just guess it).
The scary thing here was that while you were watching the main part of the screen, you couldn’t catch the moment when the small new details of the letters appeared at the top.
Here, a different typeface was used. It was elongated, thinner, and the glyphs stood closer to each other. It lost much of the scare factor of the previous version. The design is dominated by bluish-grayish tones.
Once again, the letters are pretty high and narrow, and they stand by far closer to each other than in the original version. This time, green with the gradient is used.
The glyphs look more like those on the original logo, yet they stand close to each other. The unique feature is the “I” looking like a shining slot.
Here, the abbreviation “AVP” comes at the forefront. The use of the abbreviated words shows the popularity of the franchise.
Once again, an abbreviation is used. This time, it reads “AVPR,” the final “R” standing for “Requiem.”
The first-person shooter was published by Sega. The style of the logo looks pretty much like that used for the 1986 movie Aliens.
Here, the letters look the same as in the primary logo of the franchise. They are solid white over the black background.
Here, the wordmark again has the classic shape. The letters are closer to each other than in the original movie and the 2017 film.
The primary logo showcases a pretty generic all-caps sans with traditional proportions. The 1986 movie Aliens started a series of logos, where the letters are lighter and taller. They are positioned closer to each other.
While every new issue of the Alien logo has relied on a new palette, you can clearly see that the majority of them have been playing with the “light vs. darkness” theme.